A creator and manager for game rules and state, separate from displaying and controlling the game. The idea is that a primarily-simulation game may be written using Ruby rules and a connection to the Demiurge process, while control and display are handled separately. This approach is primarily useful for 'simulation' games rather than fast-reflex 'twitch' games.

Required Ruby Version

>= 0

Authors

Noah Gibbs

Versions

  1. 0.4.0 January 17, 2018 (61.5 KB)
  2. 0.2.0 January 05, 2018 (60.5 KB)

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